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---
title: pet
scripts: ["js/pet.js"]
styles: ["pet.css"]
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embed:
title: raise a pet
site_name: test
description: come raise a cool pet! you could get a square. or a circle. or a triangle. who knows?
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---
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< div id = "pet" >
< noscript > < p > javascript is required for the pet game!!< / p > < / noscript >
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< div id = "pet-display" >
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< h2 class = "pet-name" > < / h2 >
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< div class = "the-pet" > < / div >
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< div class = "status" >
< p name = "hungry" class = "hidden" > < span class = "pet-name" > < / span > looks hungry..< / p >
< p name = "starving" class = "hidden" > < span class = "pet-name" > < / span > is starving!! you need to feed them!!< / p >
< p name = "unhappy" class = "hidden" > < span class = "pet-name" > < / span > looks at you with wide eyes..< / p >
< p name = "messy-1" class = "hidden" > < span class = "pet-name" > < / span > has left a bit of a mess! time to clean!< / p >
< p name = "messy-2" class = "hidden" > there's even more mess in here.. shouldn't you clean it for < span class = "pet-name" > < / span > ?< / p >
< p name = "messy-3" class = "hidden" > what a mess!! < span class = "pet-name" > < / span > can't be happy.. you've gotta clean in here< / p >
< / div >
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< / div >
< div id = "egg" >
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< p > whoa! you just found a weird egg! maybe you should watch it and see what happens..< / p >
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< / div >
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< div id = "adult-info" class = "hidden" >
< p > < span class = "pet-name" > < / span > has grown up to be an adult!! what will they do with their life now....< / p >
< button class = "advance" > okay!< / button >
< / div >
< div id = "elder-info" class = "hidden" >
< p > oh? < span class = "pet-name" > < / span > has aged and is now an elder creature! they may not have much left in their life.... hopefully it's been a good life!< / p >
< button class = "advance" > hopefully!!< / button >
< / div >
< div id = "passed-away-info" class = "hidden" >
< p > oh... < span class = "pet-name" > < / span > has finally gone and kicked the bucket. its story comes to an end....< / p >
< button > but what's this egg lying here about..?< / button >
< / div >
< form id = "pet-setup" class = "hidden" >
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< p > whoa! your egg just hatched into a new creature! what should you name it?< / p >
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< input type = "text" name = "pet-name" min-length = "3" max-length = "50" >
< button type = "submit" > name it!< / button >
< / form >
< div id = "pet-actions" >
< div name = "hatched-actions" class = "hidden" >
< button name = "feed" > feed< / button >
< button name = "pet" > pet< / button >
< button name = "clean" > clean< / button >
< / div >
< button name = "pause" > pause< / button >
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< / div >
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< div id = "debug-section" class = "hidden" >
< button id = "force-update" > force update< / button > < button id = "reset" > reset< / button >
< p > LS: < span name = "ls" > < / span > A: < span name = "a" > < / span > F: < span name = "f" > < / span > B: < span name = "b" > < / span > P: < span name = "p" > < / span > MC: < span name = "mc" > < / span > H: < span name = "h" > < / span > < / p >
< / div >
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< / div >
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< details >
< summary > tips!!< / summary >
< ul >
< li > pets need to be fed about once every eight hours!< / li >
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< li > your pet still exists while the page is unloaded or your computer is off! pause if you need to leave them be for a while!< / li >
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< li > make sure to keep your pet clean!!< / li >
< li > if your pet is turning grey, make sure you're giving them the attention they need!! pet's deserve happiness too :(< / li >
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< li > if you take good enough care of your pet they'll stop going potty on the floor!< / li >
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< / ul >
< / details >
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< details >
< summary > changelog< / summary >
< details >
< summary > 06/25/2024< / summary >
< ul >
< li > pets now are simulated even if the page is unloaded< / li >
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< li > when pets are unhappy < redacted> <!-- their hidden behavior stat drops --> < / li >
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< / p >
< / details >
< / details >