mirror of
https://github.com/zyllian/zyllian.github.io.git
synced 2025-05-09 18:16:43 -07:00
Merge branch 'pet'
This commit is contained in:
commit
849e6e8f97
8 changed files with 708 additions and 3 deletions
3
.cargo/config.toml
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3
.cargo/config.toml
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@ -0,0 +1,3 @@
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||||||
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[target.x86_64-pc-windows-msvc]
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||||||
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linker = "ld.lld.exe"
|
||||||
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rustflags = ["-C", "link-arg=-fuse-ld=lld"]
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@ -1,7 +1,7 @@
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||||||
base_url: "https://zyl.gay"
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base_url: "https://zyl.gay"
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||||||
title: zyl is gay
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title: zyl is gay
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||||||
description: "zyl's website."
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description: "zyl's website."
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||||||
sass_styles: [index.scss]
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sass_styles: [index.scss, "pet.scss"]
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images_per_page: 10
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images_per_page: 10
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blog_posts_per_page: 20
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blog_posts_per_page: 20
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||||||
cdn_url: "https://i.zyl.gay"
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cdn_url: "https://i.zyl.gay"
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||||||
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|
71
site/pages/pet.md
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71
site/pages/pet.md
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||||||
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---
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||||||
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title: pet
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scripts: ["js/pet.js"]
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styles: ["pet.css"]
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---
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||||||
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||||||
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<div id="pet">
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<noscript><p>javascript is required for the pet game!!</p></noscript>
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<div id="pet-display">
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<h2 class="pet-name"></h2>
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||||||
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<div class="the-pet"></div>
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||||||
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<div class="status">
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||||||
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<p name="hungry" class="hidden"><span class="pet-name"></span> looks hungry..</p>
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||||||
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<p name="starving" class="hidden"><span class="pet-name"></span> is starving!! you need to feed them!!</p>
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||||||
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<p name="unhappy" class="hidden"><span class="pet-name"></span> looks at you with wide eyes..</p>
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||||||
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<p name="messy-1" class="hidden"><span class="pet-name"></span> has left a bit of a mess! time to clean!</p>
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||||||
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<p name="messy-2" class="hidden">there's even more mess in here.. shouldn't you clean it for <span class="pet-name"></span>?</p>
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||||||
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<p name="messy-3" class="hidden">what a mess!! <span class="pet-name"></span> can't be happy.. you've gotta clean in here</p>
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||||||
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</div>
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||||||
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</div>
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||||||
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||||||
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<div id="egg">
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<p>whoa! you just found a weird egg! maybe you should watch it and see what happens..</p>
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||||||
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</div>
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||||||
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|
||||||
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<div id="adult-info" class="hidden">
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||||||
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<p><span class="pet-name"></span> has grown up to be an adult!! what will they do with their life now....</p>
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||||||
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<button class="advance">okay!</button>
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||||||
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</div>
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||||||
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||||||
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<div id="elder-info" class="hidden">
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||||||
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<p>oh? <span class="pet-name"></span> has aged and is now an elder creature! they may not have much left in their life.... hopefully it's been a good life!</p>
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||||||
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<button class="advance">hopefully!!</button>
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||||||
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</div>
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||||||
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||||||
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<div id="passed-away-info" class="hidden">
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||||||
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<p>oh... <span class="pet-name"></span> has finally gone and kicked the bucket. its story comes to an end....</p>
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||||||
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<button>but what's this egg lying here about..?</button>
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||||||
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</div>
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||||||
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||||||
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<form id="pet-setup" class="hidden">
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||||||
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<p>whoa! your egg just hatched into a new creature! what should you name it?</p>
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<input type="text" name="pet-name" min-length="3" max-length="50">
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||||||
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<button type="submit">name it!</button>
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||||||
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</form>
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||||||
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||||||
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<div id="pet-actions">
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||||||
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<div name="hatched-actions" class="hidden">
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||||||
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<button name="feed">feed</button>
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||||||
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<button name="pet">pet</button>
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||||||
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<button name="clean">clean</button>
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||||||
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</div>
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||||||
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<button name="pause">pause</button>
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||||||
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</div>
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||||||
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||||||
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<div id="debug-section" class="hidden">
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||||||
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<button id="force-update">force update</button> <button id="reset">reset</button>
|
||||||
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<p>LS: <span name="ls"></span> A: <span name="a"></span> F: <span name="f"></span> B: <span name="b"></span> P: <span name="p"></span> MC: <span name="mc"></span> H: <span name="h"></span></p>
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||||||
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</div>
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||||||
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</div>
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||||||
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|
||||||
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<details>
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||||||
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<summary>tips!!</summary>
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||||||
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<ul>
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||||||
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<li>pets need to be fed about once every eight hours!</li>
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||||||
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<li>the game (currently) doesn't simulate while the page is unloaded, so make sure to keep the page loaded for your pet to exist!</li>
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||||||
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<li>make sure to keep your pet clean!!</li>
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||||||
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<li>if your pet is turning grey, make sure you're giving them the attention they need!! pet's deserve happiness too :(</li>
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||||||
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<li>if you take good enough care of your pet they'll stop going potty on the floor!</li>
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||||||
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</ul>
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||||||
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</details>
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547
site/root/js/pet.js
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547
site/root/js/pet.js
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||||||
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(function () {
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||||||
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"use strict";
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||||||
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||||||
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const UPDATES_PER_MINUTE = 2;
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const UPDATES_PER_HOUR = UPDATES_PER_MINUTE * 60;
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const UPDATES_PER_DAY = UPDATES_PER_HOUR * 24;
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||||||
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||||||
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/** the current pet version.. */
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const CURRENT_PET_VERSION = 1;
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/** the max food a pet will eat */
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const MAX_FOOD = 100;
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/** the amount of time it takes for a pet to have to GO */
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const POTTY_TIME = 100;
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/** how fast a pet's food value decays */
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const FOOD_DECAY = MAX_FOOD / (UPDATES_PER_HOUR * 8); // to stay on top should be fed roughly once every 8 hours?
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/** the rate at which a pet ages */
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const AGING_RATE = 1;
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||||||
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/** how fast a pet's potty need decays */
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const POTTY_DECAY = FOOD_DECAY / 2; // roughly every 4 hours?
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||||||
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/** how much mess can be in a pet's space at once */
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const MAX_MESS = 5;
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/** how fast a pet's happiness decays */
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const HAPPINESS_DECAY = FOOD_DECAY;
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/** a pet's maximum happiness */
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const MAX_HAPPINESS = 100;
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/** how quickly a pet's happiness will be reduced by when hungry */
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const HAPPINESS_EMPTY_STOMACH_MODIFIER = -10 / UPDATES_PER_HOUR;
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/** how quickly a pet's happiness will be reduced by when their space is messy, per piece of mess */
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||||||
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const HAPPINESS_MESS_MODIFIER = -5 / UPDATES_PER_HOUR;
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/** the amount of happiness gained when the pet is fed (excluding when the pet doesn't yet need food) */
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const FEED_HAPPINESS = 5;
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/** the amount of happiness gained when the pet is pet */
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const PET_HAPPINESS = 20;
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/** the amount of happiness gained when the pet's space is cleaned */
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const CLEAN_HAPPINESS = 1;
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||||||
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/** the minimum amount of time between feedings */
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const FEED_TIMER = 5000;
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/** the minimum amount of time between pets */
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const PET_TIMER = 2000;
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/** the minimum amount of time between cleans */
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const CLEAN_TIMER = 5000;
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||||||
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||||||
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const PET_SAVE_KEY = "pet-game";
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||||||
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||||||
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/** life stage for an egg */
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const LIFE_STAGE_EGG = 1;
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/** life stage for a pup */
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||||||
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const LIFE_STAGE_PUP = 2;
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/** life stage for an adult */
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const LIFE_STAGE_ADULT = 3;
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/** life stage for an elder pet */
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const LIFE_STAGE_ELDER = 4;
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/** the time it takes for a pet to grow past the egg phase */
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const EGG_TIME = UPDATES_PER_MINUTE;
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/** the time it takes for a pet to grow past the pup phase */
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const PUP_TIME = UPDATES_PER_DAY * 7;
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/** the time it takes for a pet to grow past the adult phase */
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const ADULT_TIME = UPDATES_PER_DAY * 15;
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/** the time it takes for a pet to grow past the elder phase */
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const ELDER_TIME = UPDATES_PER_DAY * 7;
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const WIDTH_PUP = 150;
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const HEIGHT_PUP = 150;
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const WIDTH_ADULT = 250;
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const HEIGHT_ADULT = 250;
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const WIDTH_ELDER = 210;
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const HEIGHT_ELDER = 210;
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||||||
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||||||
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/** the different types of pets available */
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||||||
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const PET_TYPES = ["circle", "square", "triangle"];
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const petDisplay = document.querySelector("#pet-display");
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const thePet = petDisplay.querySelector(".the-pet");
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||||||
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const status = petDisplay.querySelector(".status");
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const statusHungry = status.querySelector("[name=hungry]");
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const statusStarving = status.querySelector("[name=starving]");
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||||||
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const statusUnhappy = status.querySelector("[name=unhappy]");
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||||||
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const statusMessy1 = status.querySelector("[name=messy-1]");
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||||||
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const statusMessy2 = status.querySelector("[name=messy-2]");
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||||||
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const statusMessy3 = status.querySelector("[name=messy-3]");
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||||||
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||||||
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const petName = document.querySelectorAll(".pet-name");
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||||||
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const eggDiv = document.querySelector("div#egg");
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||||||
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const petSetup = document.querySelector("#pet-setup");
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||||||
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const adultInfo = document.querySelector("div#adult-info");
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const elderInfo = document.querySelector("div#elder-info");
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||||||
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const passedAwayInfo = document.querySelector("div#passed-away-info");
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const name = petSetup.querySelector("input[name=pet-name]");
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||||||
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const petActions = document.querySelector("div#pet-actions");
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const pauseButton = petActions.querySelector("button[name=pause]");
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const hatchedActions = petActions.querySelector("div[name=hatched-actions]");
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const feedButton = hatchedActions.querySelector("button[name=feed]");
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const petButton = hatchedActions.querySelector("button[name=pet]");
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const cleanButton = hatchedActions.querySelector("button[name=clean]");
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||||||
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||||||
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const debug = document.querySelector("div#debug-section");
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const debugLifeStage = debug.querySelector("span[name=ls]");
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const debugAge = debug.querySelector("span[name=a]");
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const debugFood = debug.querySelector("span[name=f]");
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const debugBehavior = debug.querySelector("span[name=b]");
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const debugPotty = debug.querySelector("span[name=p]");
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const debugMessCounter = debug.querySelector("span[name=mc]");
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const debugHappiness = debug.querySelector("span[name=h]");
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const forceUpdateButton = debug.querySelector("button#force-update");
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const resetButton = debug.querySelector("button#reset");
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||||||
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let canFeed = true;
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||||||
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let canPet = true;
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let canClean = true;
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||||||
|
|
||||||
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/**
|
||||||
|
* generates a random number within the given range
|
||||||
|
* @param {number} min the minimum number for the random generation
|
||||||
|
* @param {number} max the maximum number for the random generation
|
||||||
|
* @returns the generated number
|
||||||
|
*/
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|
function rand(min, max) {
|
||||||
|
return Math.random() * (max - min) + min;
|
||||||
|
}
|
||||||
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|
||||||
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/**
|
||||||
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* class containing information about a pet
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||||||
|
*/
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class Pet {
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/** current pet version */
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version = CURRENT_PET_VERSION;
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/** whether the pet can die or not */
|
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canDie = false;
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/** whether the pet is alive or dead */
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alive = true;
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/** whether the pet simulation is paused */
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paused = false;
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/** whether the pet simulation needs an interactive advancement */
|
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|
needsAdvancement = false;
|
||||||
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/** the pet's current life stage */
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lifeStage = LIFE_STAGE_EGG;
|
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/** the pet's name */
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name = "";
|
||||||
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/** how much food the pet has stored */
|
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food = MAX_FOOD;
|
||||||
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/** the pet's age */
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||||||
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age = 0;
|
||||||
|
/** the pet's behavior score */
|
||||||
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behavior = 0;
|
||||||
|
/** how long until the pet needs to go potty */
|
||||||
|
pottyTimer = POTTY_TIME;
|
||||||
|
/** how much mess the pet has made */
|
||||||
|
messCounter = 0;
|
||||||
|
/** the pet's current happiness */
|
||||||
|
_happiness = MAX_HAPPINESS;
|
||||||
|
/** the time the pet was last updated */
|
||||||
|
lastUpdate = Date.now();
|
||||||
|
/** the time the egg was found */
|
||||||
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eggFound = Date.now();
|
||||||
|
/** the time the egg hatched */
|
||||||
|
hatched = Date.now();
|
||||||
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/** the pet's type */
|
||||||
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type = PET_TYPES[Math.floor(rand(0, PET_TYPES.length))];
|
||||||
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/** the pet's color */
|
||||||
|
color = `rgb(${rand(0, 255)}, ${rand(0, 255)}, ${rand(0, 255)})`;
|
||||||
|
/** the pet's scaled width */
|
||||||
|
scaleWidth = rand(0.6, 1.4);
|
||||||
|
/** the pet's scaled height */
|
||||||
|
scaleHeight = rand(0.6, 1.4);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* updates a pet
|
||||||
|
*/
|
||||||
|
update() {
|
||||||
|
if (!this.alive || this.paused || this.needsAdvancement) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
console.log("update");
|
||||||
|
|
||||||
|
this.lastUpdate = Date.now();
|
||||||
|
this.age += AGING_RATE;
|
||||||
|
|
||||||
|
if (this.lifeStage !== LIFE_STAGE_EGG) {
|
||||||
|
this.food -= FOOD_DECAY;
|
||||||
|
this.pottyTimer -= POTTY_DECAY;
|
||||||
|
this.happiness -= HAPPINESS_DECAY;
|
||||||
|
|
||||||
|
if (this.food < 0) {
|
||||||
|
this.happiness += HAPPINESS_EMPTY_STOMACH_MODIFIER;
|
||||||
|
this.food = 0;
|
||||||
|
if (this.canDie) {
|
||||||
|
// TODO: pet dies
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.pottyTimer < 0) {
|
||||||
|
this.goPotty();
|
||||||
|
}
|
||||||
|
for (let i = 0; i < this.messCounter; i++) {
|
||||||
|
this.happiness += HAPPINESS_MESS_MODIFIER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.lifeStage === LIFE_STAGE_EGG && this.age >= EGG_TIME) {
|
||||||
|
this.needsAdvancement = true;
|
||||||
|
this.lifeStage = LIFE_STAGE_PUP;
|
||||||
|
this.age = 0;
|
||||||
|
} else if (this.lifeStage === LIFE_STAGE_PUP && this.age >= PUP_TIME) {
|
||||||
|
this.needsAdvancement = true;
|
||||||
|
this.lifeStage = LIFE_STAGE_ADULT;
|
||||||
|
this.age = 0;
|
||||||
|
} else if (
|
||||||
|
this.lifeStage === LIFE_STAGE_ADULT &&
|
||||||
|
this.age >= ADULT_TIME
|
||||||
|
) {
|
||||||
|
this.needsAdvancement = true;
|
||||||
|
this.lifeStage = LIFE_STAGE_ELDER;
|
||||||
|
this.age = 0;
|
||||||
|
} else if (
|
||||||
|
this.lifeStage === LIFE_STAGE_ELDER &&
|
||||||
|
this.age >= ELDER_TIME
|
||||||
|
) {
|
||||||
|
this.needsAdvancement = true;
|
||||||
|
this.alive = false;
|
||||||
|
// TODO: DEATH
|
||||||
|
}
|
||||||
|
this.updateDom();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* updates the html dom
|
||||||
|
*/
|
||||||
|
updateDom() {
|
||||||
|
eggDiv.classList.add("hidden");
|
||||||
|
petSetup.classList.add("hidden");
|
||||||
|
hatchedActions.classList.remove("hidden");
|
||||||
|
|
||||||
|
thePet.classList.remove("egg");
|
||||||
|
thePet.classList.remove("pup");
|
||||||
|
thePet.classList.remove("adult");
|
||||||
|
thePet.classList.remove("elder");
|
||||||
|
thePet.classList.remove("dead");
|
||||||
|
|
||||||
|
statusHungry.classList.add("hidden");
|
||||||
|
statusStarving.classList.add("hidden");
|
||||||
|
statusUnhappy.classList.add("hidden");
|
||||||
|
statusMessy1.classList.add("hidden");
|
||||||
|
statusMessy2.classList.add("hidden");
|
||||||
|
statusMessy3.classList.add("hidden");
|
||||||
|
|
||||||
|
let width = 0;
|
||||||
|
let height = 0;
|
||||||
|
|
||||||
|
if (this.lifeStage === LIFE_STAGE_EGG) {
|
||||||
|
eggDiv.classList.remove("hidden");
|
||||||
|
hatchedActions.classList.add("hidden");
|
||||||
|
|
||||||
|
thePet.classList.add("egg");
|
||||||
|
} else if (this.lifeStage === LIFE_STAGE_PUP) {
|
||||||
|
if (this.needsAdvancement) {
|
||||||
|
petSetup.classList.remove("hidden");
|
||||||
|
}
|
||||||
|
|
||||||
|
thePet.classList.add("pup");
|
||||||
|
width = WIDTH_PUP;
|
||||||
|
height = HEIGHT_PUP;
|
||||||
|
} else if (this.lifeStage === LIFE_STAGE_ADULT) {
|
||||||
|
if (this.needsAdvancement) {
|
||||||
|
adultInfo.classList.remove("hidden");
|
||||||
|
}
|
||||||
|
|
||||||
|
thePet.classList.add("adult");
|
||||||
|
width = WIDTH_ADULT;
|
||||||
|
height = HEIGHT_ADULT;
|
||||||
|
} else if (this.lifeStage === LIFE_STAGE_ELDER) {
|
||||||
|
if (this.needsAdvancement) {
|
||||||
|
if (this.alive) {
|
||||||
|
elderInfo.classList.remove("hidden");
|
||||||
|
} else {
|
||||||
|
passedAwayInfo.classList.remove("hidden");
|
||||||
|
|
||||||
|
thePet.classList.add("elder");
|
||||||
|
width = WIDTH_ELDER;
|
||||||
|
height = HEIGHT_ELDER;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
width *= this.scaleWidth;
|
||||||
|
height *= this.scaleHeight;
|
||||||
|
|
||||||
|
thePet.style.setProperty("--width", `${width}px`);
|
||||||
|
thePet.style.setProperty("--height", `${height}px`);
|
||||||
|
thePet.style.setProperty("--color", this.color);
|
||||||
|
let happinessFilter = 1 - this.happiness / MAX_HAPPINESS;
|
||||||
|
if (happinessFilter < 0.6) {
|
||||||
|
happinessFilter = 0;
|
||||||
|
}
|
||||||
|
happinessFilter = (happinessFilter - 0.6) * 2.5;
|
||||||
|
if (happinessFilter < 0) {
|
||||||
|
happinessFilter = 0;
|
||||||
|
}
|
||||||
|
thePet.style.setProperty(
|
||||||
|
"filter",
|
||||||
|
`grayscale(${happinessFilter * 100}%)`
|
||||||
|
);
|
||||||
|
|
||||||
|
if (!this.alive) {
|
||||||
|
thePet.classList.add("dead");
|
||||||
|
} else if (this.lifeStage !== LIFE_STAGE_EGG) {
|
||||||
|
thePet.classList.add(this.type);
|
||||||
|
|
||||||
|
if (this.food <= MAX_FOOD / 10) {
|
||||||
|
statusStarving.classList.remove("hidden");
|
||||||
|
} else if (this.food <= MAX_FOOD / 2) {
|
||||||
|
statusHungry.classList.remove("hidden");
|
||||||
|
}
|
||||||
|
if (this.happiness <= MAX_HAPPINESS / 3) {
|
||||||
|
statusUnhappy.classList.remove("hidden");
|
||||||
|
}
|
||||||
|
if (this.messCounter >= MAX_MESS) {
|
||||||
|
statusMessy3.classList.remove("hidden");
|
||||||
|
} else if (this.messCounter >= MAX_MESS / 2) {
|
||||||
|
statusMessy2.classList.remove("hidden");
|
||||||
|
} else if (this.messCounter > 0) {
|
||||||
|
statusMessy1.classList.remove("hidden");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (this.paused) {
|
||||||
|
pauseButton.innerText = "unpause";
|
||||||
|
} else {
|
||||||
|
pauseButton.innerText = "pause";
|
||||||
|
}
|
||||||
|
|
||||||
|
debugLifeStage.innerText = this.lifeStage;
|
||||||
|
debugAge.innerText = this.age;
|
||||||
|
debugFood.innerText = this.food;
|
||||||
|
debugBehavior.innerText = this.behavior;
|
||||||
|
debugPotty.innerText = this.pottyTimer;
|
||||||
|
debugMessCounter.innerText = this.messCounter;
|
||||||
|
debugHappiness.innerText = this.happiness;
|
||||||
|
|
||||||
|
this.save();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* feeds the pet
|
||||||
|
* @param {number} amount the amount to feed the pet by
|
||||||
|
*/
|
||||||
|
feed(amount) {
|
||||||
|
if (this.food > MAX_FOOD) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
this.food += amount;
|
||||||
|
if (this.food <= MAX_FOOD) {
|
||||||
|
this.happiness += FEED_HAPPINESS;
|
||||||
|
}
|
||||||
|
this.updateDom();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* makes the pet go potty
|
||||||
|
*/
|
||||||
|
goPotty() {
|
||||||
|
if (this.behavior > 45) {
|
||||||
|
// go potty properly
|
||||||
|
} else {
|
||||||
|
this.messCounter += 1;
|
||||||
|
if (this.messCounter > MAX_MESS) {
|
||||||
|
this.messCounter = MAX_MESS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
this.pottyTimer = POTTY_TIME;
|
||||||
|
pet.updateDom();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* pets the pet
|
||||||
|
*/
|
||||||
|
pet() {
|
||||||
|
this.behavior += 0.5;
|
||||||
|
this.happiness += PET_HAPPINESS;
|
||||||
|
pet.updateDom();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* cleans the pet's space
|
||||||
|
*/
|
||||||
|
clean() {
|
||||||
|
if (this.messCounter > 0) {
|
||||||
|
this.messCounter -= 1;
|
||||||
|
this.happiness += CLEAN_HAPPINESS;
|
||||||
|
} else {
|
||||||
|
this.behavior += 1;
|
||||||
|
this.happiness -= CLEAN_HAPPINESS;
|
||||||
|
}
|
||||||
|
pet.updateDom();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* saves the pet
|
||||||
|
*/
|
||||||
|
save() {
|
||||||
|
localStorage.setItem(PET_SAVE_KEY, JSON.stringify(this));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* loads the pet
|
||||||
|
*/
|
||||||
|
load() {
|
||||||
|
const item = localStorage.getItem(PET_SAVE_KEY);
|
||||||
|
if (item != undefined) {
|
||||||
|
const loaded = JSON.parse(localStorage.getItem(PET_SAVE_KEY));
|
||||||
|
for (let k of Object.keys(loaded)) {
|
||||||
|
this[k] = loaded[k];
|
||||||
|
}
|
||||||
|
this.version = CURRENT_PET_VERSION;
|
||||||
|
this.updateDom();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** whether the pet can be updated */
|
||||||
|
get canUpdate() {
|
||||||
|
return !this.paused && !this.needsAdvancement;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** the pet's happiness */
|
||||||
|
get happiness() {
|
||||||
|
return this._happiness;
|
||||||
|
}
|
||||||
|
|
||||||
|
set happiness(amount) {
|
||||||
|
if (amount < 0) {
|
||||||
|
amount = 0;
|
||||||
|
} else if (amount > MAX_HAPPINESS) {
|
||||||
|
amount = MAX_HAPPINESS;
|
||||||
|
}
|
||||||
|
this._happiness = amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
let pet = new Pet();
|
||||||
|
|
||||||
|
petSetup.addEventListener("submit", (e) => {
|
||||||
|
e.preventDefault();
|
||||||
|
const newName = name.value;
|
||||||
|
if (newName.trim().length === 0) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
pet.name = newName;
|
||||||
|
for (let name of petName) {
|
||||||
|
name.innerText = pet.name;
|
||||||
|
}
|
||||||
|
pet.hatched = Date.now();
|
||||||
|
pet.needsAdvancement = false;
|
||||||
|
pet.updateDom();
|
||||||
|
});
|
||||||
|
|
||||||
|
feedButton.addEventListener("click", () => {
|
||||||
|
if (!canFeed || !pet.canUpdate) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
canFeed = false;
|
||||||
|
feedButton.disabled = true;
|
||||||
|
setTimeout(() => {
|
||||||
|
canFeed = true;
|
||||||
|
feedButton.disabled = false;
|
||||||
|
}, FEED_TIMER);
|
||||||
|
|
||||||
|
pet.feed(38);
|
||||||
|
});
|
||||||
|
|
||||||
|
petButton.addEventListener("click", () => {
|
||||||
|
if (!canPet || !pet.canUpdate) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
canPet = false;
|
||||||
|
petButton.disabled = true;
|
||||||
|
setTimeout(() => {
|
||||||
|
canPet = true;
|
||||||
|
petButton.disabled = false;
|
||||||
|
}, PET_TIMER);
|
||||||
|
|
||||||
|
pet.pet();
|
||||||
|
});
|
||||||
|
|
||||||
|
cleanButton.addEventListener("click", () => {
|
||||||
|
if (!canClean || !pet.canUpdate) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
canClean = false;
|
||||||
|
cleanButton.disabled = true;
|
||||||
|
setTimeout(() => {
|
||||||
|
canClean = true;
|
||||||
|
cleanButton.disabled = false;
|
||||||
|
}, CLEAN_TIMER);
|
||||||
|
|
||||||
|
pet.clean();
|
||||||
|
});
|
||||||
|
|
||||||
|
pauseButton.addEventListener("click", () => {
|
||||||
|
pet.paused = !pet.paused;
|
||||||
|
pet.updateDom();
|
||||||
|
});
|
||||||
|
|
||||||
|
const advance = () => {
|
||||||
|
pet.needsAdvancement = false;
|
||||||
|
pet.updateDom();
|
||||||
|
};
|
||||||
|
for (let btn of document.querySelectorAll("button.advancement")) {
|
||||||
|
btn.addEventListener("click", advance);
|
||||||
|
}
|
||||||
|
|
||||||
|
passedAwayInfo.querySelector("button").addEventListener("click", () => {
|
||||||
|
pet = new Pet();
|
||||||
|
pet.updateDom();
|
||||||
|
});
|
||||||
|
|
||||||
|
const update = () => {
|
||||||
|
pet.update();
|
||||||
|
};
|
||||||
|
|
||||||
|
setInterval(update, 60000 / UPDATES_PER_MINUTE);
|
||||||
|
|
||||||
|
forceUpdateButton.addEventListener("click", update);
|
||||||
|
resetButton.addEventListener("click", () => {
|
||||||
|
thePet.classList.remove(pet.type);
|
||||||
|
|
||||||
|
pet = new Pet();
|
||||||
|
pet.updateDom();
|
||||||
|
});
|
||||||
|
|
||||||
|
pet.load();
|
||||||
|
|
||||||
|
for (let name of petName) {
|
||||||
|
name.innerText = pet.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (document.body.classList.contains("debug")) {
|
||||||
|
debug.classList.remove("hidden");
|
||||||
|
document.pet = pet;
|
||||||
|
}
|
||||||
|
|
||||||
|
pet.updateDom();
|
||||||
|
|
||||||
|
console.log(pet);
|
||||||
|
})();
|
50
site/sass/pet.scss
Normal file
50
site/sass/pet.scss
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
#pet {
|
||||||
|
#pet-display {
|
||||||
|
.the-pet {
|
||||||
|
--color: red;
|
||||||
|
--width: 250px;
|
||||||
|
--height: 250px;
|
||||||
|
|
||||||
|
background-color: var(--color);
|
||||||
|
width: var(--width);
|
||||||
|
height: var(--height);
|
||||||
|
margin-bottom: 8px;
|
||||||
|
|
||||||
|
&.egg {
|
||||||
|
background-color: white;
|
||||||
|
// egg shape from https://css-tricks.com/the-shapes-of-css/
|
||||||
|
width: 126px;
|
||||||
|
height: 180px;
|
||||||
|
border-radius: 50% 50% 50% 50% / 60% 60% 40% 40%;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.square {
|
||||||
|
border-radius: 2px;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.circle {
|
||||||
|
border-radius: 50%;
|
||||||
|
}
|
||||||
|
|
||||||
|
&.triangle {
|
||||||
|
clip-path: polygon(50% 0, 100% 100%, 0 100%);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.status {
|
||||||
|
font-style: italic;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#debug-section [name] {
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
margin-bottom: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.hidden {
|
||||||
|
display: none;
|
||||||
|
}
|
||||||
|
}
|
|
@ -7,6 +7,12 @@
|
||||||
<link rel="stylesheet" href="/styles/index.css">
|
<link rel="stylesheet" href="/styles/index.css">
|
||||||
<title>{{title}}</title>
|
<title>{{title}}</title>
|
||||||
{{{head}}}
|
{{{head}}}
|
||||||
|
{{#each scripts}}
|
||||||
|
<script type="text/javascript" src="{{this}}" defer></script>
|
||||||
|
{{/each}}
|
||||||
|
{{#each styles}}
|
||||||
|
<link rel="stylesheet" href="/styles/{{this}}">
|
||||||
|
{{/each}}
|
||||||
</head>
|
</head>
|
||||||
|
|
||||||
<body>
|
<body>
|
||||||
|
@ -16,6 +22,7 @@
|
||||||
<span class="pronouns">it/puppy(/she)</span>
|
<span class="pronouns">it/puppy(/she)</span>
|
||||||
</span>
|
</span>
|
||||||
<span class="spacer"></span>
|
<span class="spacer"></span>
|
||||||
|
<a href="/pet">creature</a> |
|
||||||
<a href="/blog/">blog</a> |
|
<a href="/blog/">blog</a> |
|
||||||
<a href="/images/">images</a> |
|
<a href="/images/">images</a> |
|
||||||
<a href="/pay-me">pay me!</a> |
|
<a href="/pay-me">pay me!</a> |
|
||||||
|
|
|
@ -23,6 +23,10 @@ struct TemplateData<'a, T> {
|
||||||
pub title: &'a str,
|
pub title: &'a str,
|
||||||
/// Custom head data for the page.
|
/// Custom head data for the page.
|
||||||
pub head: Option<String>,
|
pub head: Option<String>,
|
||||||
|
/// The page's custom scripts.
|
||||||
|
pub scripts: &'a [String],
|
||||||
|
/// the page's custom styles.
|
||||||
|
pub styles: &'a [String],
|
||||||
/// Custom template data.
|
/// Custom template data.
|
||||||
#[serde(flatten)]
|
#[serde(flatten)]
|
||||||
pub extra_data: T,
|
pub extra_data: T,
|
||||||
|
@ -97,10 +101,16 @@ impl<'a> SiteBuilder<'a> {
|
||||||
|
|
||||||
let root_path = self.site.site_path.join(ROOT_PATH);
|
let root_path = self.site.site_path.join(ROOT_PATH);
|
||||||
if root_path.exists() {
|
if root_path.exists() {
|
||||||
for entry in root_path.read_dir()? {
|
for entry in walkdir::WalkDir::new(&root_path) {
|
||||||
let entry = entry?;
|
let entry = entry?;
|
||||||
let path = entry.path();
|
let path = entry.path();
|
||||||
std::fs::copy(&path, self.build_path.join(path.strip_prefix(&root_path)?))?;
|
if path.is_dir() {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
let output_path = self.build_path.join(path.strip_prefix(&root_path)?);
|
||||||
|
let parent_path = output_path.parent().expect("should never fail");
|
||||||
|
std::fs::create_dir_all(parent_path)?;
|
||||||
|
std::fs::copy(path, output_path)?;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,6 +135,10 @@ impl<'a> SiteBuilder<'a> {
|
||||||
let mut rewriter = HtmlRewriter::new(
|
let mut rewriter = HtmlRewriter::new(
|
||||||
Settings {
|
Settings {
|
||||||
element_content_handlers: vec![
|
element_content_handlers: vec![
|
||||||
|
element!("body", |el| {
|
||||||
|
el.set_attribute("class", "debug")?;
|
||||||
|
Ok(())
|
||||||
|
}),
|
||||||
element!("head", |el| {
|
element!("head", |el| {
|
||||||
el.prepend(r#"<meta charset="utf-8">"#, ContentType::Html);
|
el.prepend(r#"<meta charset="utf-8">"#, ContentType::Html);
|
||||||
if self.serving {
|
if self.serving {
|
||||||
|
@ -211,12 +225,19 @@ impl<'a> SiteBuilder<'a> {
|
||||||
embed.build()
|
embed.build()
|
||||||
});
|
});
|
||||||
|
|
||||||
|
let head = page_metadata.embed.map(|mut embed| {
|
||||||
|
embed.site_name.clone_from(&self.site.config.title);
|
||||||
|
embed.build()
|
||||||
|
});
|
||||||
|
|
||||||
let out = self.reg.render(
|
let out = self.reg.render(
|
||||||
&page_metadata.template.unwrap_or_else(|| "base".to_string()),
|
&page_metadata.template.unwrap_or_else(|| "base".to_string()),
|
||||||
&TemplateData {
|
&TemplateData {
|
||||||
page: page_html,
|
page: page_html,
|
||||||
title: &title,
|
title: &title,
|
||||||
head,
|
head,
|
||||||
|
scripts: &page_metadata.scripts,
|
||||||
|
styles: &page_metadata.styles,
|
||||||
extra_data,
|
extra_data,
|
||||||
},
|
},
|
||||||
)?;
|
)?;
|
||||||
|
|
|
@ -71,6 +71,12 @@ pub struct PageMetadata {
|
||||||
/// custom embed info for a template
|
/// custom embed info for a template
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
pub embed: Option<EmbedMetadata>,
|
pub embed: Option<EmbedMetadata>,
|
||||||
|
/// The page's custom scripts, if any.
|
||||||
|
#[serde(default)]
|
||||||
|
pub scripts: Vec<String>,
|
||||||
|
/// the page's custom styles, if any.
|
||||||
|
#[serde(default)]
|
||||||
|
pub styles: Vec<String>,
|
||||||
/// The extra stuff to run for the page, if any.
|
/// The extra stuff to run for the page, if any.
|
||||||
pub extra: Option<String>,
|
pub extra: Option<String>,
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue