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initial pet progress
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4 changed files with 236 additions and 1 deletions
203
site/root/js/pet.js
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203
site/root/js/pet.js
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(function () {
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"use strict";
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/** the current pet version.. */
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const CURRENT_PET_VERSION = 1;
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/** the max food a pet will eat */
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const MAX_FOOD = 100;
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/** the amount of time it takes for a pet to have to GO */
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const POTTY_TIME = 100;
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/** how fast a pet's food value decays */
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const FOOD_DECAY = 5;
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/** the rate at which a pet ages */
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const AGING_RATE = 1;
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/** how fast a pet's potty need decays */
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const POTTY_DECAY = 5;
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/** life stage for an egg */
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const LIFE_STAGE_EGG = 1;
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/** life stage for a pup */
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const LIFE_STAGE_PUP = 2;
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/** life stage for an adult */
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const LIFE_STAGE_ADULT = 3;
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/** life stage for an elder pet */
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const LIFE_STAGE_ELDER = 4;
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/** the time it takes for a pet to grow past the egg phase */
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const EGG_TIME = 2;
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/** the time it takes for a pet to grow past the pup phase */
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const PUP_TIME = 300;
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/** the time it takes for a pet to grow past the adult phase */
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const ADULT_TIME = 900;
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/** the time it takes for a pet to grow past the elder phase */
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const ELDER_TIME = 300;
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const eggDiv = document.querySelector("div#egg");
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const petSetup = document.querySelector("div#pet-setup");
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const name = petSetup.querySelector("input[name=pet-name]");
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const nameItButton = petSetup.querySelector("button");
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const debug = document.querySelector("div#debug-section");
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const debugLifeStage = debug.querySelector("span[name=ls]");
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const debugAge = debug.querySelector("span[name=a]");
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const debugFood = debug.querySelector("span[name=f]");
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const debugBehavior = debug.querySelector("span[name=b]");
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const debugPotty = debug.querySelector("span[name=p]");
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const forceUpdateButton = debug.querySelector("button#force-update");
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/**
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* class containing information about a pet
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*/
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class Pet {
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/** current pet version */
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version = CURRENT_PET_VERSION;
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/** whether the pet can die or not */
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canDie = false;
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/** whether the pet is alive or dead */
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alive = true;
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/** whether the pet simulation is paused */
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paused = false;
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/** the pet's current life stage */
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lifeStage = LIFE_STAGE_EGG;
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/** the pet's name */
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name = "";
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/** how much food the pet has stored */
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food = MAX_FOOD;
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/** the pet's age */
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age = 0;
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/** the pet's behavior score */
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behavior = 0;
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/** how long until the pet needs to go potty */
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pottyTimer = POTTY_TIME;
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/** the time the pet was last updated */
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lastUpdate = Date.now();
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/** the time the egg was found */
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eggFound = Date.now();
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/** the time the egg hatched */
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hatched = Date.now();
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/**
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* updates a pet
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*/
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update() {
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if (!this.alive || this.paused) {
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return;
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}
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console.log("update");
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this.age += AGING_RATE;
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if (this.lifeStage !== LIFE_STAGE_EGG) {
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this.food -= FOOD_DECAY;
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this.pottyTimer -= POTTY_DECAY;
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if (this.food < 0) {
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if (this.canDie) {
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// TODO: pet dies
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} else {
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this.food = 0;
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}
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}
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if (this.pottyTimer < 0) {
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this.goPotty();
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}
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}
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if (this.lifeStage === LIFE_STAGE_EGG && this.age >= EGG_TIME) {
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this.paused = true;
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this.lifeStage = LIFE_STAGE_PUP;
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this.age = 0;
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} else if (this.lifeStage === LIFE_STAGE_PUP && this.age >= PUP_TIME) {
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this.paused = true;
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this.lifeStage = LIFE_STAGE_ADULT;
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this.age = 0;
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} else if (
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this.lifeStage === LIFE_STAGE_ADULT &&
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this.age >= ADULT_TIME
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) {
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this.paused = true;
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this.lifeStage = LIFE_STAGE_ELDER;
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this.age = 0;
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} else if (
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this.lifeStage === LIFE_STAGE_ELDER &&
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this.age >= ELDER_TIME
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) {
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this.paused = true;
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this.alive = false;
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// TODO: DEATH
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}
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this.updateDom();
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}
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/**
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* updates the html dom
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*/
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updateDom() {
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eggDiv.classList.add("hidden");
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petSetup.classList.add("hidden");
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if (this.lifeStage === LIFE_STAGE_EGG) {
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eggDiv.classList.remove("hidden");
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} else if (this.lifeStage === LIFE_STAGE_PUP) {
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if (this.paused && this.name === "") {
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petSetup.classList.remove("hidden");
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}
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} else if (this.lifeStage === LIFE_STAGE_ADULT) {
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} else if (this.lifeStage === LIFE_STAGE_ELDER) {
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}
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debugLifeStage.innerText = this.lifeStage;
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debugAge.innerText = this.age;
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debugFood.innerText = this.food;
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debugBehavior.innerText = this.behavior;
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debugPotty.innerText = this.pottyTimer;
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}
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/**
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* feeds the pet
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* @param {number} amount the amount to feed the pet by
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*/
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feed(amount) {
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if (this.food > MAX_FOOD) {
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return;
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}
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this.food += amount;
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}
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/**
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* makes the pet go potty
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*/
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goPotty() {
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if (this.behavior > 15) {
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// go potty properly
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} else {
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// make a mess of that shit
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}
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this.pottyTimer = POTTY_TIME;
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}
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}
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let pet = new Pet();
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pet.updateDom();
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nameItButton.addEventListener("click", () => {
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const newName = name.value;
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console.log(newName);
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if (newName.trim().length === 0) {
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return;
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}
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pet.name = newName;
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pet.paused = false;
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pet.updateDom();
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});
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const update = () => {
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pet.update();
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};
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// update the pet every 30 seconds?
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setInterval(update, 30000);
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forceUpdateButton.addEventListener("click", update);
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console.log(pet);
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})();
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