classics/src/server/network.rs

459 lines
12 KiB
Rust

mod extensions;
use std::{io::Write, net::SocketAddr, sync::Arc};
use bytes::BytesMut;
use flate2::{write::GzEncoder, Compression};
use half::f16;
use tokio::{
io::{AsyncReadExt, AsyncWriteExt},
net::TcpStream,
sync::RwLock,
};
use crate::{
command::Command,
level::{block::BLOCK_INFO, BlockUpdate, Level},
packet::{
client::ClientPacket, server::ServerPacket, ExtBitmask, PacketWriter, ARRAY_LENGTH,
EXTENSION_MAGIC_NUMBER,
},
player::{Player, PlayerType},
server::config::ServerProtectionMode,
};
use super::ServerData;
async fn next_packet(stream: &mut TcpStream) -> std::io::Result<Option<ClientPacket>> {
let id = stream.read_u8().await?;
if let Some(size) = ClientPacket::get_size_from_id(id) {
let mut buf = BytesMut::zeroed(size);
stream.read_exact(&mut buf).await?;
Ok(ClientPacket::read(id, &mut buf))
} else {
println!("unknown packet id: {id:0x}");
Ok(None)
}
}
async fn write_packets<I>(stream: &mut TcpStream, packets: I) -> std::io::Result<()>
where
I: Iterator<Item = ServerPacket>,
{
for packet in packets {
let writer = PacketWriter::default().write_u8(packet.get_id());
let msg = packet.write(writer).into_raw_packet();
stream.write_all(&msg).await?;
}
Ok(())
}
pub(super) async fn handle_stream(
mut stream: TcpStream,
addr: SocketAddr,
data: Arc<RwLock<ServerData>>,
) {
let mut own_id: i8 = -1;
let r = handle_stream_inner(&mut stream, addr, data.clone(), &mut own_id).await;
println!("{addr} is no longer connected");
match r {
Ok(disconnect_reason) => {
if let Some(disconnect_reason) = disconnect_reason {
let packet = ServerPacket::DisconnectPlayer { disconnect_reason };
let writer = PacketWriter::default().write_u8(packet.get_id());
let msg = packet.write(writer).into_raw_packet();
if let Err(e) = stream.write_all(&msg).await {
eprintln!("Failed to write disconnect packet for <{addr}>: {e}");
}
}
}
Err(e) => {
// unexpected eof is expected when clients disconnect
if e.kind() != std::io::ErrorKind::UnexpectedEof {
eprintln!("Error in stream handler for <{addr}>: {e}")
}
}
}
if let Err(e) = stream.shutdown().await {
eprintln!("Failed to properly shut down stream for <{addr}>: {e}");
}
let mut data = data.write().await;
if let Some(index) = data.players.iter().position(|p| p.id == own_id) {
let player = data.players.remove(index);
data.free_player_ids.push(player.id);
let despawn_packet = ServerPacket::DespawnPlayer { player_id: own_id };
let message_packet = ServerPacket::Message {
player_id: own_id,
message: format!("&e{} has left the server.", player.username),
};
for player in &mut data.players {
player.packets_to_send.push(despawn_packet.clone());
player.packets_to_send.push(message_packet.clone());
}
}
}
async fn handle_stream_inner(
stream: &mut TcpStream,
addr: SocketAddr,
data: Arc<RwLock<ServerData>>,
own_id: &mut i8,
) -> std::io::Result<Option<String>> {
let mut reply_queue: Vec<ServerPacket> = Vec::new();
macro_rules! msg {
($message:expr) => {
reply_queue.push(ServerPacket::Message {
player_id: -1,
message: $message,
});
};
}
loop {
if let Some(player) = data.read().await.players.iter().find(|p| p.id == *own_id) {
if let Some(msg) = &player.should_be_kicked {
return Ok(Some(format!("Kicked: {msg}")));
}
}
if let Some(packet) = next_packet(stream).await? {
match packet {
ClientPacket::PlayerIdentification {
protocol_version,
username,
verification_key,
magic_number,
} => {
if protocol_version != 0x07 {
return Ok(Some("Unknown protocol version! Please connect with a classic 0.30-compatible client.".to_string()));
}
let zero = f16::from_f32(0.0);
let mut data = data.write().await;
match &data.config.protection_mode {
ServerProtectionMode::None => {}
ServerProtectionMode::Password(password) => {
if verification_key != *password {
return Ok(Some("Incorrect password!".to_string()));
}
}
ServerProtectionMode::PasswordsByUser(passwords) => {
if !passwords
.get(&username)
.map(|password| verification_key == *password)
.unwrap_or_default()
{
return Ok(Some("Incorrect password!".to_string()));
}
}
}
for player in &data.players {
if player.username == username {
return Ok(Some("Player with username already connected!".to_string()));
}
}
*own_id = data
.free_player_ids
.pop()
.unwrap_or_else(|| data.players.len() as i8);
let player_type = data
.config
.player_perms
.get(&username)
.copied()
.unwrap_or_default();
let mut player = Player {
_addr: addr,
id: *own_id, // TODO: actually assign user ids
username,
x: zero,
y: zero,
z: zero,
yaw: 0,
pitch: 0,
permissions: player_type,
extensions: ExtBitmask::none(),
packets_to_send: Vec::new(),
should_be_kicked: None,
};
if magic_number == EXTENSION_MAGIC_NUMBER {
player.extensions = extensions::get_supported_extensions(stream).await?;
}
reply_queue.push(ServerPacket::ServerIdentification {
protocol_version: 0x07,
server_name: data.config.name.clone(),
server_motd: data.config.motd.clone(),
user_type: player_type,
});
println!("generating level packets");
reply_queue.extend(build_level_packets(&data.level).into_iter());
if player.extensions.contains(ExtBitmask::EnvWeatherType) {
reply_queue.push(ServerPacket::EnvWeatherType {
weather_type: data.level.weather,
});
}
let username = player.username.clone();
let (spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch) =
if let Some(spawn) = &data.config.spawn {
(spawn.x, spawn.y, spawn.z, spawn.yaw, spawn.pitch)
} else {
(16.5, (data.level.y_size / 2 + 2) as f32, 16.5, 0, 0)
};
let (spawn_x, spawn_y, spawn_z) = (
f16::from_f32(spawn_x),
f16::from_f32(spawn_y),
f16::from_f32(spawn_z),
);
player.x = spawn_x;
player.y = spawn_y;
player.z = spawn_z;
player.yaw = spawn_yaw;
player.pitch = spawn_pitch;
data.players.push(player);
let spawn_packet = ServerPacket::SpawnPlayer {
player_id: *own_id,
player_name: username.clone(),
x: spawn_x,
y: spawn_y,
z: spawn_z,
yaw: spawn_yaw,
pitch: spawn_pitch,
};
let message_packet = ServerPacket::Message {
player_id: *own_id,
message: format!("&e{} has joined the server.", username),
};
for player in &mut data.players {
player.packets_to_send.push(spawn_packet.clone());
if player.id != *own_id {
reply_queue.push(ServerPacket::SpawnPlayer {
player_id: player.id,
player_name: player.username.clone(),
x: player.x,
y: player.y,
z: player.z,
yaw: player.yaw,
pitch: player.pitch,
});
player.packets_to_send.push(message_packet.clone());
}
}
msg!("&dWelcome to the server! Enjoyyyyyy".to_string());
reply_queue.push(ServerPacket::UpdateUserType {
user_type: PlayerType::Operator,
});
}
ClientPacket::SetBlock {
x,
y,
z,
mode,
block_type,
} => {
let block_type = if mode == 0x00 { 0 } else { block_type };
let mut data = data.write().await;
// kick players if they attempt to place a block out of bounds
if x.clamp(0, data.level.x_size as i16 - 1) != x
|| y.clamp(0, data.level.y_size as i16 - 1) != y
|| z.clamp(0, data.level.z_size as i16 - 1) != z
{
return Ok(Some("Attempt to place block out of bounds".to_string()));
}
let new_block_info = BLOCK_INFO.get(&block_type);
if new_block_info.is_none() {
msg!(format!("&cUnknown block ID: 0x{:0x}", block_type));
continue;
}
let new_block_info = new_block_info.expect("will never fail");
let mut cancel = false;
let block = data.level.get_block(x as usize, y as usize, z as usize);
let block_info = BLOCK_INFO
.get(&block)
.expect("missing block information for block!");
// check if player has ability to place/break these blocks
let player_type = data
.players
.iter()
.find_map(|p| (p.id == *own_id).then_some(p.permissions))
.unwrap_or_default();
if player_type < new_block_info.place_permissions {
cancel = true;
msg!("&cNot allow to place this block.".to_string());
} else if player_type < block_info.break_permissions {
cancel = true;
msg!("&cNot allowed to break this block.".to_string());
}
if cancel {
reply_queue.push(ServerPacket::SetBlock {
x,
y,
z,
block_type: block,
});
continue;
}
let (x, y, z) = (x as usize, y as usize, z as usize);
let index = data.level.index(x, y, z);
data.level.updates.push(BlockUpdate {
index,
block: block_type,
});
if new_block_info.block_type.needs_update_on_place() {
data.level.awaiting_update.insert(index);
}
}
ClientPacket::PositionOrientation {
_player_id: _,
x,
y,
z,
yaw,
pitch,
} => {
let mut data = data.write().await;
let player = data
.players
.iter_mut()
.find(|p| p.id == *own_id)
.expect("missing player");
player.x = x;
player.y = y;
player.z = z;
player.yaw = yaw;
player.pitch = pitch;
data.spread_packet(ServerPacket::SetPositionOrientation {
player_id: *own_id,
x,
y,
z,
yaw,
pitch,
});
}
ClientPacket::Message { player_id, message } => {
let mut data = data.write().await;
if let Some(message) = message.strip_prefix(Command::PREFIX) {
match Command::parse(message) {
Ok(cmd) => {
for message in cmd.process(&mut data, *own_id) {
msg!(message);
}
}
Err(msg) => {
msg!(format!("&c{msg}"));
}
}
} else {
println!("{message}");
let message = format!(
"&f<{}> {message}",
data.players
.iter()
.find(|p| p.id == *own_id)
.expect("should never fail")
.username
);
data.spread_packet(ServerPacket::Message { player_id, message });
}
}
ClientPacket::Extended(_packet) => {
// extended packets!
return Ok(Some(
"Unexpected extension packet in this phase!".to_string(),
));
// match packet {
// packet => {
// println!("improper client packet for this phase!: {packet:#?}");
// return Ok(Some(
// "Client sent invalid packet for this phase".to_string(),
// ));
// }
// }
}
}
}
let mut data = data.write().await;
if let Some(player) = data.players.iter_mut().find(|p| p.id == *own_id) {
for mut packet in player.packets_to_send.drain(..) {
if let Some(id) = packet.get_player_id() {
if id == *own_id {
if !packet.should_echo() {
continue;
}
packet.set_player_id(-1);
}
}
reply_queue.push(packet);
}
}
write_packets(stream, reply_queue.drain(..)).await?;
}
}
/// helper to put together packets that need to be sent to send full level data for the given level
fn build_level_packets(level: &Level) -> Vec<ServerPacket> {
let mut packets: Vec<ServerPacket> = vec![ServerPacket::LevelInitialize {}];
// TODO: the type conversions in here may be weird idk
let volume = level.x_size * level.y_size * level.z_size;
let mut data = Vec::with_capacity(volume + 4);
data.extend_from_slice(&(volume as i32).to_be_bytes());
data.extend_from_slice(&level.blocks);
let mut e = GzEncoder::new(Vec::new(), Compression::best());
e.write_all(&data).expect("failed to gzip level data");
let data = e.finish().expect("failed to gzip level data");
let data_len = data.len();
let mut total_bytes = 0;
for chunk in data.chunks(ARRAY_LENGTH) {
let chunk_len = chunk.len();
let percent_complete = (total_bytes * 100 / data_len) as u8;
packets.push(ServerPacket::LevelDataChunk {
chunk_length: chunk_len as i16,
chunk_data: chunk.to_vec(),
percent_complete,
});
total_bytes += chunk_len;
}
packets.push(ServerPacket::LevelFinalize {
x_size: level.x_size as i16,
y_size: level.y_size as i16,
z_size: level.z_size as i16,
});
packets
}