mirror of
https://github.com/zyllian/classics.git
synced 2025-05-09 16:16:40 -07:00
459 lines
12 KiB
Rust
459 lines
12 KiB
Rust
mod extensions;
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use std::{io::Write, net::SocketAddr, sync::Arc};
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use bytes::BytesMut;
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use flate2::{write::GzEncoder, Compression};
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use half::f16;
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use tokio::{
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io::{AsyncReadExt, AsyncWriteExt},
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net::TcpStream,
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sync::RwLock,
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};
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use crate::{
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command::Command,
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level::{block::BLOCK_INFO, BlockUpdate, Level},
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packet::{
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client::ClientPacket, server::ServerPacket, ExtBitmask, PacketWriter, ARRAY_LENGTH,
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EXTENSION_MAGIC_NUMBER,
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},
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player::{Player, PlayerType},
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server::config::ServerProtectionMode,
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};
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use super::ServerData;
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async fn next_packet(stream: &mut TcpStream) -> std::io::Result<Option<ClientPacket>> {
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let id = stream.read_u8().await?;
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if let Some(size) = ClientPacket::get_size_from_id(id) {
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let mut buf = BytesMut::zeroed(size);
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stream.read_exact(&mut buf).await?;
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Ok(ClientPacket::read(id, &mut buf))
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} else {
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println!("unknown packet id: {id:0x}");
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Ok(None)
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}
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}
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async fn write_packets<I>(stream: &mut TcpStream, packets: I) -> std::io::Result<()>
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where
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I: Iterator<Item = ServerPacket>,
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{
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for packet in packets {
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let writer = PacketWriter::default().write_u8(packet.get_id());
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let msg = packet.write(writer).into_raw_packet();
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stream.write_all(&msg).await?;
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}
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Ok(())
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}
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pub(super) async fn handle_stream(
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mut stream: TcpStream,
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addr: SocketAddr,
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data: Arc<RwLock<ServerData>>,
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) {
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let mut own_id: i8 = -1;
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let r = handle_stream_inner(&mut stream, addr, data.clone(), &mut own_id).await;
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println!("{addr} is no longer connected");
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match r {
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Ok(disconnect_reason) => {
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if let Some(disconnect_reason) = disconnect_reason {
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let packet = ServerPacket::DisconnectPlayer { disconnect_reason };
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let writer = PacketWriter::default().write_u8(packet.get_id());
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let msg = packet.write(writer).into_raw_packet();
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if let Err(e) = stream.write_all(&msg).await {
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eprintln!("Failed to write disconnect packet for <{addr}>: {e}");
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}
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}
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}
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Err(e) => {
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// unexpected eof is expected when clients disconnect
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if e.kind() != std::io::ErrorKind::UnexpectedEof {
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eprintln!("Error in stream handler for <{addr}>: {e}")
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}
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}
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}
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if let Err(e) = stream.shutdown().await {
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eprintln!("Failed to properly shut down stream for <{addr}>: {e}");
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}
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let mut data = data.write().await;
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if let Some(index) = data.players.iter().position(|p| p.id == own_id) {
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let player = data.players.remove(index);
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data.free_player_ids.push(player.id);
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let despawn_packet = ServerPacket::DespawnPlayer { player_id: own_id };
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let message_packet = ServerPacket::Message {
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player_id: own_id,
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message: format!("&e{} has left the server.", player.username),
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};
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for player in &mut data.players {
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player.packets_to_send.push(despawn_packet.clone());
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player.packets_to_send.push(message_packet.clone());
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}
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}
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}
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async fn handle_stream_inner(
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stream: &mut TcpStream,
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addr: SocketAddr,
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data: Arc<RwLock<ServerData>>,
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own_id: &mut i8,
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) -> std::io::Result<Option<String>> {
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let mut reply_queue: Vec<ServerPacket> = Vec::new();
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macro_rules! msg {
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($message:expr) => {
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reply_queue.push(ServerPacket::Message {
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player_id: -1,
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message: $message,
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});
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};
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}
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loop {
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if let Some(player) = data.read().await.players.iter().find(|p| p.id == *own_id) {
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if let Some(msg) = &player.should_be_kicked {
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return Ok(Some(format!("Kicked: {msg}")));
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}
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}
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if let Some(packet) = next_packet(stream).await? {
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match packet {
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ClientPacket::PlayerIdentification {
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protocol_version,
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username,
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verification_key,
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magic_number,
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} => {
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if protocol_version != 0x07 {
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return Ok(Some("Unknown protocol version! Please connect with a classic 0.30-compatible client.".to_string()));
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}
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let zero = f16::from_f32(0.0);
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let mut data = data.write().await;
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match &data.config.protection_mode {
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ServerProtectionMode::None => {}
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ServerProtectionMode::Password(password) => {
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if verification_key != *password {
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return Ok(Some("Incorrect password!".to_string()));
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}
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}
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ServerProtectionMode::PasswordsByUser(passwords) => {
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if !passwords
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.get(&username)
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.map(|password| verification_key == *password)
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.unwrap_or_default()
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{
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return Ok(Some("Incorrect password!".to_string()));
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}
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}
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}
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for player in &data.players {
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if player.username == username {
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return Ok(Some("Player with username already connected!".to_string()));
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}
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}
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*own_id = data
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.free_player_ids
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.pop()
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.unwrap_or_else(|| data.players.len() as i8);
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let player_type = data
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.config
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.player_perms
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.get(&username)
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.copied()
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.unwrap_or_default();
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let mut player = Player {
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_addr: addr,
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id: *own_id, // TODO: actually assign user ids
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username,
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x: zero,
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y: zero,
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z: zero,
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yaw: 0,
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pitch: 0,
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permissions: player_type,
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extensions: ExtBitmask::none(),
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packets_to_send: Vec::new(),
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should_be_kicked: None,
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};
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if magic_number == EXTENSION_MAGIC_NUMBER {
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player.extensions = extensions::get_supported_extensions(stream).await?;
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}
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reply_queue.push(ServerPacket::ServerIdentification {
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protocol_version: 0x07,
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server_name: data.config.name.clone(),
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server_motd: data.config.motd.clone(),
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user_type: player_type,
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});
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println!("generating level packets");
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reply_queue.extend(build_level_packets(&data.level).into_iter());
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if player.extensions.contains(ExtBitmask::EnvWeatherType) {
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reply_queue.push(ServerPacket::EnvWeatherType {
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weather_type: data.level.weather,
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});
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}
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let username = player.username.clone();
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let (spawn_x, spawn_y, spawn_z, spawn_yaw, spawn_pitch) =
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if let Some(spawn) = &data.config.spawn {
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(spawn.x, spawn.y, spawn.z, spawn.yaw, spawn.pitch)
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} else {
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(16.5, (data.level.y_size / 2 + 2) as f32, 16.5, 0, 0)
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};
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let (spawn_x, spawn_y, spawn_z) = (
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f16::from_f32(spawn_x),
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f16::from_f32(spawn_y),
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f16::from_f32(spawn_z),
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);
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player.x = spawn_x;
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player.y = spawn_y;
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player.z = spawn_z;
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player.yaw = spawn_yaw;
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player.pitch = spawn_pitch;
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data.players.push(player);
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let spawn_packet = ServerPacket::SpawnPlayer {
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player_id: *own_id,
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player_name: username.clone(),
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x: spawn_x,
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y: spawn_y,
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z: spawn_z,
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yaw: spawn_yaw,
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pitch: spawn_pitch,
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};
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let message_packet = ServerPacket::Message {
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player_id: *own_id,
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message: format!("&e{} has joined the server.", username),
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};
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for player in &mut data.players {
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player.packets_to_send.push(spawn_packet.clone());
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if player.id != *own_id {
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reply_queue.push(ServerPacket::SpawnPlayer {
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player_id: player.id,
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player_name: player.username.clone(),
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x: player.x,
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y: player.y,
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z: player.z,
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yaw: player.yaw,
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pitch: player.pitch,
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});
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player.packets_to_send.push(message_packet.clone());
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}
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}
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msg!("&dWelcome to the server! Enjoyyyyyy".to_string());
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reply_queue.push(ServerPacket::UpdateUserType {
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user_type: PlayerType::Operator,
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});
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}
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ClientPacket::SetBlock {
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x,
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y,
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z,
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mode,
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block_type,
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} => {
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let block_type = if mode == 0x00 { 0 } else { block_type };
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let mut data = data.write().await;
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// kick players if they attempt to place a block out of bounds
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if x.clamp(0, data.level.x_size as i16 - 1) != x
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|| y.clamp(0, data.level.y_size as i16 - 1) != y
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|| z.clamp(0, data.level.z_size as i16 - 1) != z
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{
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return Ok(Some("Attempt to place block out of bounds".to_string()));
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}
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let new_block_info = BLOCK_INFO.get(&block_type);
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if new_block_info.is_none() {
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msg!(format!("&cUnknown block ID: 0x{:0x}", block_type));
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continue;
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}
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let new_block_info = new_block_info.expect("will never fail");
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let mut cancel = false;
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let block = data.level.get_block(x as usize, y as usize, z as usize);
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let block_info = BLOCK_INFO
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.get(&block)
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.expect("missing block information for block!");
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// check if player has ability to place/break these blocks
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let player_type = data
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.players
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.iter()
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.find_map(|p| (p.id == *own_id).then_some(p.permissions))
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.unwrap_or_default();
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if player_type < new_block_info.place_permissions {
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cancel = true;
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msg!("&cNot allow to place this block.".to_string());
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} else if player_type < block_info.break_permissions {
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cancel = true;
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msg!("&cNot allowed to break this block.".to_string());
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}
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if cancel {
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reply_queue.push(ServerPacket::SetBlock {
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x,
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y,
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z,
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block_type: block,
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});
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continue;
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}
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let (x, y, z) = (x as usize, y as usize, z as usize);
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let index = data.level.index(x, y, z);
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data.level.updates.push(BlockUpdate {
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index,
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block: block_type,
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});
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if new_block_info.block_type.needs_update_on_place() {
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data.level.awaiting_update.insert(index);
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}
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}
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ClientPacket::PositionOrientation {
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_player_id: _,
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x,
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y,
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z,
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yaw,
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pitch,
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} => {
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let mut data = data.write().await;
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let player = data
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.players
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.iter_mut()
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.find(|p| p.id == *own_id)
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.expect("missing player");
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player.x = x;
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player.y = y;
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player.z = z;
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player.yaw = yaw;
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player.pitch = pitch;
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data.spread_packet(ServerPacket::SetPositionOrientation {
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player_id: *own_id,
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x,
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y,
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z,
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yaw,
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pitch,
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});
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}
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ClientPacket::Message { player_id, message } => {
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let mut data = data.write().await;
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if let Some(message) = message.strip_prefix(Command::PREFIX) {
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match Command::parse(message) {
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Ok(cmd) => {
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for message in cmd.process(&mut data, *own_id) {
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msg!(message);
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}
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}
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Err(msg) => {
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msg!(format!("&c{msg}"));
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}
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}
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} else {
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println!("{message}");
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let message = format!(
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"&f<{}> {message}",
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data.players
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.iter()
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.find(|p| p.id == *own_id)
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.expect("should never fail")
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.username
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);
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data.spread_packet(ServerPacket::Message { player_id, message });
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}
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}
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ClientPacket::Extended(_packet) => {
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// extended packets!
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return Ok(Some(
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"Unexpected extension packet in this phase!".to_string(),
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));
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// match packet {
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// packet => {
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// println!("improper client packet for this phase!: {packet:#?}");
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// return Ok(Some(
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// "Client sent invalid packet for this phase".to_string(),
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// ));
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// }
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// }
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}
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}
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}
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let mut data = data.write().await;
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if let Some(player) = data.players.iter_mut().find(|p| p.id == *own_id) {
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for mut packet in player.packets_to_send.drain(..) {
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if let Some(id) = packet.get_player_id() {
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if id == *own_id {
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if !packet.should_echo() {
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continue;
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}
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packet.set_player_id(-1);
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}
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}
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reply_queue.push(packet);
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}
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}
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write_packets(stream, reply_queue.drain(..)).await?;
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}
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}
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/// helper to put together packets that need to be sent to send full level data for the given level
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fn build_level_packets(level: &Level) -> Vec<ServerPacket> {
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let mut packets: Vec<ServerPacket> = vec![ServerPacket::LevelInitialize {}];
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// TODO: the type conversions in here may be weird idk
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let volume = level.x_size * level.y_size * level.z_size;
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let mut data = Vec::with_capacity(volume + 4);
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data.extend_from_slice(&(volume as i32).to_be_bytes());
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data.extend_from_slice(&level.blocks);
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let mut e = GzEncoder::new(Vec::new(), Compression::best());
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e.write_all(&data).expect("failed to gzip level data");
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let data = e.finish().expect("failed to gzip level data");
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let data_len = data.len();
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let mut total_bytes = 0;
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for chunk in data.chunks(ARRAY_LENGTH) {
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let chunk_len = chunk.len();
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let percent_complete = (total_bytes * 100 / data_len) as u8;
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packets.push(ServerPacket::LevelDataChunk {
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chunk_length: chunk_len as i16,
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chunk_data: chunk.to_vec(),
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percent_complete,
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});
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total_bytes += chunk_len;
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}
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packets.push(ServerPacket::LevelFinalize {
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x_size: level.x_size as i16,
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y_size: level.y_size as i16,
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z_size: level.z_size as i16,
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});
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packets
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}
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