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message the server when the level has saved
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1 changed files with 8 additions and 0 deletions
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@ -167,6 +167,14 @@ async fn handle_ticks(data: Arc<RwLock<ServerData>>) {
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.await
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.expect("failed to autosave level");
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last_auto_save = std::time::Instant::now();
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let packet = ServerPacket::Message {
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player_id: -1,
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message: "Server has saved!".to_string(),
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};
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for player in &mut data.players {
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player.packets_to_send.push(packet.clone());
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}
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}
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}
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